This page presents the coding scheme used in the study.
For each question, we used open coding to build the coding scheme.
For some of the questions, the coding scheme has two-levels.
Note that the total codes for each question could be more than the total respondents because each response could have multiple codes.
Q10 What was your initial impression of the other project members?
Top-level code |
Second-level code |
Frequency |
Negative |
|
26 |
|
Busy |
18 |
|
Constrained |
10 |
|
Elitist |
14 |
|
Not helpful |
12 |
|
Unfriendly |
12 |
|
Unresponsive |
18 |
Neutral |
|
76 |
|
Don't know, don't remember |
14 |
|
Other |
26 |
Positive |
|
162 |
|
Concise |
2 |
|
Friendly |
70 |
|
Helpful |
66 |
|
Passionate |
6 |
|
Patient |
4 |
|
Professional |
18 |
|
Receptive |
6 |
|
Responsive |
44 |
|
Skilled |
76 |
Q12 What motivated you to contribute your patch?
Top-level code |
Frequency |
Add new feature or functionality |
42 |
Curiosity, personal drive or desire |
10 |
Employer |
54 |
Financial |
4 |
Fix bug |
188 |
Other |
42 |
Personal reputation |
10 |
Research |
2 |
Scratch an itch |
14 |
Share with community |
72 |
Solve puzzle |
2 |
Test run |
6 |
Q17 Was patch creation or submission the difficult one, or were both? What was most difficult about them?
Top-level code |
Frequency |
Account creation |
6 |
Lacking documentation |
4 |
Legal issues or agreements |
8 |
Making patch |
6 |
No testing environment |
4 |
Other |
4 |
Reviewers |
6 |
Submission |
30 |
Q24 Were there any barriers or reasons that kept you from continuing to contribute? If so, please list them below.
Top-level code |
Second-level code |
Frequency |
Barriers |
|
140 |
|
Bad attitude of project members |
6 |
|
Dead-end project |
6 |
|
Entry Difficulties |
18 |
|
Ignored |
20 |
|
Issues with GIT |
6 |
|
Lack knowledge or experience |
18 |
|
License |
14 |
|
Process |
40 |
|
Time |
70 |
No Barriers |
|
114 |
|
Don't use product |
24 |
|
Employer |
24 |
|
Fixed bug |
16 |
|
No intent to become developer |
24 |
|
Nothing else to contribute |
48 |
Other |
|
24 |
Last Updated on February 8, 2017 by Jeffrey Carver